There are two major gameplay design principles that I had in mind for Celestial River; one, that battles be tactically engaging and properly prepare you for boss fights, and second that gameplay in general be smooth and facilitates the player thoroughly exploring their environment for everything that there is to find.
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Feel free to ask questions or offer suggestions.
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Feel free to ask questions or offer suggestions.
I've been working on and off on a game in RPGMaker VX ACE that I've entitled Celestial River, and right now I'm on a strong "on" period with this game, and will likely remain so with the help of my good friend Stavekoff. While of course there are going to be gameplay tweeks and the like to hopefully make combat and exploration engaging, the real draw in an RPG is the story, so in this post I'm just going to share the basic premise of the game and the vague outline that I have for the course of the story.
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If you have any questions about the story or suggestions of things you'd like to see in it, feel free to offer!
( Read more... )
If you have any questions about the story or suggestions of things you'd like to see in it, feel free to offer!